feathers.core

..
DefaultFocusManager

The default implementation of IFocusManager.

DefaultPopUpManager

The default implementation of the IPopUpManager interface.

FeathersControl

IDataSelector

Provides a selection from a collection of items.

IDateSelector

Provides a selection from a range of dates.

IFocusContainer

A component that may receive focus that also has children that may receive focus.

IFocusExtras

A container that may have extra children that aren't accessible from the standard display list functions like getChildAt(), but those "extra" children may still need to receive focus. An example of this would be a container with "chrome", such as the header and footer in feathers.controls.Panel.

IFocusManager

Manages focus of UI components.

IFocusObject

A component that may receive focus from a focus manager.

IHTMLTextControl

A user interface control that displays HTML text.

IIndexSelector

Provides a selection from a range of integers.

IMeasureObject

A display object with extra measurement properties, including minimum and maximum dimensions.

IOpenCloseToggle

A UI component that may be opened or closed.

IPopUpManager

Manages pop-ups for all children of a root component (usually, all children of a Stage).

IStateContext

An object with multiple states.

IStateObserver

Watches an IStateContext for state changes

ITextControl

A user interface control that displays text.

IUIControl

A user interface control.

IValidating

A display object that supports validation. Display objects of this type will delay updating after property changes until just before OpenFL renders the display list to avoid running redundant code.

InvalidationFlag

Flags that are used internally with FeathersControl.invalidate() to track of which parts of the component need to be updated. These flags are merely suggestions, and custom components may support custom flags.

MeasureSprite

PopUpManager

Adds a display object as a pop-up above all other content on the stage.

ToggleGroup

ValidatingSprite

An openfl.display.Sprite with a validation system where multiple property changes may be queued up to be processed all at once. A performance optimization for frequently changing user interfaces.

ValidationQueue

A queue for components that are invalid.