A push button control that may be triggered when pressed and released.

The following example creates a button, gives it a label and listens for when the button is triggered:

var button = new Button();
button.text = "Click Me";
button.addEventListener(TriggerEvent.TRIGGER, (event) -> {
	trace("button triggered!");
});
this.addChild(button);
Available since

1.0.0

.

See also:

Constructor

new()

Creates a new Button object.

Available since

1.0.0

.

Variables

@:style@:flash.propertydisabledTextFormat:TextFormat

The font styles used to render the button's text when the button is disabled.

In the following example, the button's disabled text formatting is customized:

button.enabled = false;
button.disabledTextFormat = new TextFormat("Helvetica", 20, 0xee0000);
Available since

1.0.0

.

See also:

@:style@:flash.propertyembedFonts:Bool

Determines if an embedded font is used or not.

In the following example, the button uses embedded fonts:

button.embedFonts = true;
Available since

1.0.0

.

See also:

@:style@:flash.propertygap:Float

The space, measured in pixels, between the button's icon and its text. Applies to either horizontal or vertical spacing, depending on the value of iconPosition.

If the gap is set to Math.POSITIVE_INFINITY, the icon and the text will be positioned as far apart as possible. In other words, they will be positioned at the edges of the button (adjusted for padding).

The following example creates a gap of 20 pixels between the icon and the text:

button.text = "Click Me";
button.icon = new Bitmap(bitmapData);
button.gap = 20.0;
Available since

1.0.0

.

See also:

@:style@:flash.propertyhorizontalAlign:HorizontalAlign

How the content is positioned horizontally (along the x-axis) within the button.

The following example aligns the button's content to the left:

button.verticalAlign = LEFT;

Note: The HorizontalAlign.JUSTIFY constant is not supported by this component.

See also:

@:style@:flash.propertyicon:DisplayObject

The display object to use as the button's icon.

To render a different icon depending on the button's current state, pass additional icons to setIconForState().

The following example gives the button an icon:

button.icon = new Bitmap(bitmapData);

To change the position of the icon relative to the button's text, see iconPosition and gap.

button.icon = new Bitmap(bitmapData);
button.iconPosition = RIGHT;
button.gap = 20.0;
Available since

1.0.0

.

See also:

@:style@:flash.propertyiconPosition:RelativePosition

The location of the button's icon, relative to its text.

The following example positions the icon to the right of the text:

button.text = "Click Me";
button.icon = new Bitmap(texture);
button.iconPosition = RIGHT;
Available since

1.0.0

.

See also:

@:style@:flash.propertyminGap:Float

If the value of the gap property is Math.POSITIVE_INFINITY, meaning that the gap will fill as much space as possible and position the icon and text on the edges of the button, the final calculated value of the gap will not be smaller than the value of the minGap property.

The following example ensures that the gap is never smaller than 20 pixels:

button.gap = Math.POSITIVE_INFINITY;
button.minGap = 20.0;
Available since

1.0.0

.

See also:

@:style@:flash.propertypaddingBottom:Float

The minimum space, in pixels, between the button's bottom edge and the button's content.

In the following example, the button's bottom padding is set to 20 pixels:

button.paddingBottom = 20.0;
Available since

1.0.0

.

@:style@:flash.propertypaddingLeft:Float

The minimum space, in pixels, between the button's left edge and the button's content.

In the following example, the button's left padding is set to 20 pixels:

button.paddingLeft = 20.0;
Available since

1.0.0

.

@:style@:flash.propertypaddingRight:Float

The minimum space, in pixels, between the button's right edge and the button's content.

In the following example, the button's right padding is set to 20 pixels:

button.paddingRight = 20.0;
Available since

1.0.0

.

@:style@:flash.propertypaddingTop:Float

The minimum space, in pixels, between the button's top edge and the button's content.

In the following example, the button's top padding is set to 20 pixels:

button.paddingTop = 20.0;
Available since

1.0.0

.

@:flash.propertytext:String

The text displayed by the button.

The following example sets the button's text:

button.text = "Click Me";
Available since

1.0.0

.

See also:

@:style@:flash.propertytextFormat:TextFormat

The font styles used to render the button's text.

In the following example, the button's text formatting is customized:

button.textFormat = new TextFormat("Helvetica", 20, 0xcc0000);
Available since

1.0.0

.

See also:

@:style@:flash.propertyverticalAlign:VerticalAlign

How the content is positioned vertically (along the y-axis) within the button.

The following example aligns the button's content to the top:

button.verticalAlign = TOP;

Note: The VerticalAlign.JUSTIFY constant is not supported by this component.

See also:

Methods

getIconForState(state:ButtonState):DisplayObject

Gets the icon to be used by the button when its currentState property matches the specified state value.

If an icon is not defined for a specific state, returns null.

Available since

1.0.0

.

See also:

getTextFormatForState(state:ButtonState):TextFormat

Gets the text format to be used by the button when its currentState property matches the specified state value.

If a text format is not defined for a specific state, returns null.

Available since

1.0.0

.

See also:

@stylesetIconForState(state:ButtonState, icon:DisplayObject):Void

Set the icon to be used by the button when its currentState property matches the specified state value.

If an icon is not defined for a specific state, the value of the textFormat property will be used instead.

Available since

1.0.0

.

See also:

@stylesetTextFormatForState(state:ButtonState, textFormat:TextFormat):Void

Set the text format to be used by the button when its currentState property matches the specified state value.

If a text format is not defined for a specific state, the value of the textFormat property will be used instead.

Available since

1.0.0

.

See also:

Inherited Variables

Defined by BasicButton

@:style@:flash.propertybackgroundSkin:DisplayObject

The display object to use as the background skin for the button.

To render a different background skin, depending on the button's current state, pass additional skins to setSkinForState().

The following example passes a bitmap for the button to use as a background skin:

button.backgroundSkin = new Bitmap(bitmapData);
Available since

1.0.0

.

See also:

@:flash.propertyread onlycurrentState:ButtonState

The current state of the button.

When the value of the currentState property changes, the button will dispatch an event of type FeathersEvent.STATE_CHANGE.

Available since

1.0.0

.

See also:

@:style@:flash.propertykeepDownStateOnRollOut:Bool

Determines if a pressed button should remain in the down state if the pointer moves outside of the button's bounds. Useful for controls like HSlider, VSlider, or ToggleSwitch to keep a thumb in the down state while it is being dragged around by the pointer.

The following example ensures that the button's down state remains active on roll out.

button.keepDownStateOnRollOut = true;
Available since

1.0.0

.

Defined by FeathersControl

@:flash.propertyread onlycreated:Bool

Determines if the component has been initialized and validated for the first time.

In the following example, we check if the component is created or not, and we listen for an event if it isn't:

if(!control.created)
{
	control.addEventListener(FeathersEventType.CREATION_COMPLETE, creationCompleteHandler);
}

See also:

@:flash.propertyenabled:Bool

@style@:flash.propertyfocusRectSkin:DisplayObject

An optional skin to display when an IFocusObject component receives focus.

Available since

1.0.0

.

@:flash.propertyread onlyinitialized:Bool

Determines if the component has been initialized yet. The initialize() function is called one time only, when the Feathers UI control is added to the display list for the first time.

In the following example, we check if the component is initialized or not, and we listen for an event if it isn't initialized:

if(!control.initialized)
{
	control.addEventListener(FeathersEvent.INITIALIZE, initializeHandler);
}
Available since

1.0.0

.

See also:

@:flash.propertyread onlystyleContext:Class<IStyleObject>

The class used as the context for styling the component. If a subclass of a component should have different styles than its superclass, it should override the get_styleContext getter. However, if a subclass should continue using the same styles as its superclass, it happens automatically.

Available since

1.0.0

.

@:flash.propertystyleProvider:IStyleProvider

When a component initializes, a style provider may be used to set properties that affect the component's visual appearance.

You can set or replace an existing style provider at any time before a component initializes without immediately affecting the component's visual appearance. After the component initializes, the style provider may still be changed, and any properties that were set by the previous style provider will be reset to their default values before applying the new style provider.

Available since

1.0.0

.

See also:

@:flash.propertyvariant:String

May be used to provide multiple different variations of the same UI component, each with a different appearance.

Available since

1.0.0

.

Defined by MeasureSprite

@:flash.propertyexplicitWidth:Null<Float>

@:flash.propertymaxWidth:Float

@:flash.propertyminWidth:Float

Defined by ValidatingSprite

@:flash.propertyread onlydepth:Int

Inherited Methods

Defined by BasicButton

getSkinForState(state:ButtonState):DisplayObject

Gets the skin to be used by the button when its currentState property matches the specified state value.

If a skin is not defined for a specific state, returns null.

Available since

1.0.0

.

See also:

@stylesetSkinForState(state:ButtonState, skin:DisplayObject):Void

Set the skin to be used by the button when its currentState property matches the specified state value.

If a skin is not defined for a specific state, the value of the backgroundSkin property will be used instead.

Available since

1.0.0

.

See also:

Defined by FeathersControl

private@:dox(show)initialize():Void

Called the first time that the UI control is added to the stage, and you should override this function to customize the initialization process. Do things like create children and set up event listeners. After this function is called, Event.INIT is dispatched.

The following example overrides initialization:

override private function initialize():Void {
	super.initialize();

}
Available since

1.0.0

.

move(x:Float, y:Float):Void

Sets both the x and y positions of the control in a single function call.

Available since

1.0.0

.

See also:

  • DisplayObject.x

  • DisplayObject.y

setSize(width:Float, height:Float):Void

Sets both the width and height dimensions of the control in a single function call.

Available since

1.0.0

.

See also:

  • DisplayObject.width

  • DisplayObject.height

private@:dox(show)setStyle(styleName:String, ?state:EnumValue):Bool

Determines if a style may be changed, and restricts the style from being changed in the future, if necessary.

Available since

1.0.0

.

Defined by MeasureSprite

private@:value({ minHeight : 0.0, minWidth : 0.0 })@:dox(show)saveMeasurements(width:Float, height:Float, minWidth:Float = 0.0, minHeight:Float = 0.0, ?maxWidth:Float, ?maxHeight:Float):Bool

Saves the calculated dimensions for the component, replacing any values that haven't been set explicitly. Returns true if the reported values have changed and Event.RESIZE was dispatched.

Available since

1.0.0

.

Defined by ValidatingSprite

isInvalid(?flag:InvalidationFlag):Bool

Indicates whether the control is pending validation or not. By default, returns true if any invalidation flag has been set. If you pass in a specific flag, returns true only if that flag has been set (others may be set too, but it checks the specific flag only. If all flags have been marked as invalid, always returns true.

The following example invalidates a component:

component.setInvalid();
trace(component.isInvalid()); // true
Available since

1.0.0

.

runWithoutInvalidation(callback:() ‑> Void):Void

Calls a function that temporarily disables invalidation. In other words, calls to setInvalid() will be ignored until the function returns.

Available since

1.0.0

.

setInvalid(?flag:InvalidationFlag):Void

Call this function to tell the UI control that a redraw is pending. The redraw will happen immediately before OpenFL renders the UI control to the screen. The validation system exists to ensure that multiple properties can be set together without redrawing multiple times in between each property change.

If you cannot wait until later for the validation to happen, you can call validate() to redraw immediately. As an example, you might want to validate immediately if you need to access the correct width or height values of the UI control, since these values are calculated during validation.

The following example invalidates a component:

component.setInvalid();
trace(component.isInvalid()); // true
Available since

1.0.0

.

private@:dox(show)setInvalidationFlag(flag:InvalidationFlag):Void

Sets an invalidation flag. This will not add the component to the validation queue. It only sets the flag. A subclass might use this function during draw() to manipulate the flags that its superclass sees.

Available since

1.0.0

.

See also:

private@:dox(show)update():Void

Override to customize layout and to adjust properties of children. Called when the component validates, if any flags have been marked to indicate that validation is pending.

The following example overrides updating after invalidation:

override private function update():Void {
	super.update();

}
Available since

1.0.0

.