class Panel
package feathers.controls
extends ScrollContainer › BaseScrollContainer › FeathersControl › MeasureSprite › ValidatingSprite
implements IFocusExtras
@:directlyUsed@:build(feathers.macros.StyleMacro.build())@:autoBuild(feathers.macros.StyleMacro.build())@:build(feathers.macros.StyleContextMacro.build())@:autoBuild(feathers.macros.StyleContextMacro.build())@:styleContextA container with a header on top and a footer on the bottom, with a region in the center for content that supports layout and scrolling. Both the header and the footer are optional.
1.0.0
.See also:
Constructor
Variables
@:flash.propertyfooter:DisplayObject
The panel's optional header, displayed along the bottom edge.
1.0.0
.@:flash.propertyheader:DisplayObject
The panel's optional header, displayed along the top edge.
1.0.0
.Inherited Variables
Defined by ScrollContainer
@:style@:flash.propertylayout:ILayout
The layout algorithm used to position and size the group's items.
The following example tells the group to use a vertical layout:
var layout = new VerticalLayout();
layout.gap = 20.0;
layout.padding = 20.0;
layout.horizontalAlign = CENTER;
container.layout = layout;
1.0.0
.Defined by BaseScrollContainer
@:style@:flash.propertyautoHideScrollBars:Bool
Determines if the scroll bars should be automatically hidden after scrolling has ended, whether it was through user interaction or animation.
In the following example, scroll bar auto-hiding is disabled:
container.autoHideScrollBars = false;
This property has no effect if fixedScrollBars
is true
. Fixed scroll
bars are always visible. Similarly, if showScrollBars
is false
, then
the scroll bars are always hidden.
1.0.0
.@:style@:flash.propertybackgroundSkin:DisplayObject
The default background skin to display behind all content added to the group. The background skin is resized to fill the complete width and height of the group.
The following example passes a bitmap for the container to use as a background skin:
group.backgroundSkin = new Bitmap(bitmapData);
1.0.0
.See also:
@:style@:flash.propertydisabledBackgroundSkin:DisplayObject
The default background skin to display behind all content added to the group. The background skin is resized to fill the complete width and height of the group.
The following example gives the group a disabled background skin:
group.disabledBackgroundSkin = new Bitmap(bitmapData);
group.enabled = false;
1.0.0
.See also:
@:style@:flash.propertyelasticEdges:Bool
Determines if the scrolling can go beyond the edges of the viewport when dragging with a touch.
In the following example, elastic edges are disabled:
container.elasticEdges = false;
1.0.0
.@:style@:flash.propertyfixedScrollBars:Bool
Determines if the scroll bars are fixed to the edges of the container, without overlapping the container's content, or if the scroll bars are floating above the container's content.
In the following example, the scroll bars are fixed:
container.fixedScrollBars = true;
This property has no effect if showScrollBars
is false
.
1.0.0
.@:style@:flash.propertyhideScrollBarDuration:Float
The duration, measured in seconds, of the animation when a scroll bar fades out.
In the following example, the duration of the animation that hides the scroll bars is set to 500 milliseconds:
container.hideScrollBarDuration = 0.5;
1.0.0
.@:style@:flash.propertyhideScrollBarEase:IEasing
The easing function used for hiding the scroll bars, if applicable.
In the following example, the ease of the animation that hides the scroll bars is customized:
container.hideScrollBarEase = Elastic.easeOut;
1.0.0
.@:flash.propertyread onlymaxScrollX:Float
The number of pixels the container may be scrolled horizontally in the rightward direction. This value is automatically calculated based on the bounds of the container's viewport.
The scrollX
property may have a higher value than the maximum if the
elasticEdges
property is enabled. However, once the user stops
interacting with the container, it will automatically animate back to
the maximum position.
1.0.0
.See also:
@:flash.propertyread onlymaxScrollY:Float
The number of pixels the container may be scrolled vertically in the downward direction. This value is automatically calculated based on the bounds of the container's viewport.
The scrollY
property may have a higher value than the maximum if the
elasticEdges
property is enabled. However, once the user stops
interacting with the container, it will automatically animate back to
the maximum position.
1.0.0
.See also:
@:flash.propertyread onlyminScrollX:Float
The number of pixels the container may be scrolled horizontally in the leftward direction. This value is automatically calculated based on the bounds of the container's viewport.
The scrollX
property may have a lower value than the minimum if the
elasticEdges
property is enabled. However, once the user stops
interacting with the container, it will automatically animate back to
the minimum position.
1.0.0
.See also:
@:flash.propertyread onlyminScrollY:Float
The number of pixels the container may be scrolled vertically in the upward direction. This value is automatically calculated based on the bounds of the container's viewport.
The scrollY
property may have a lower value than the minimum if the
elasticEdges
property is enabled. However, once the user stops
interacting with the container, it will automatically animate back to
the minimum position.
1.0.0
.See also:
@:style@:flash.propertypaddingBottom:Float
The minimum space, in pixels, between the container's bottom edge and the container's content.
In the following example, the container's bottom padding is set to 20 pixels:
container.paddingBottom = 20.0;
1.0.0
.@:style@:flash.propertypaddingLeft:Float
The minimum space, in pixels, between the container's left edge and the container's content.
In the following example, the container's left padding is set to 20 pixels:
container.paddingLeft = 20.0;
1.0.0
.@:style@:flash.propertypaddingRight:Float
The minimum space, in pixels, between the container's right edge and the container's content.
In the following example, the container's right padding is set to 20 pixels:
container.paddingRight = 20.0;
1.0.0
.@:style@:flash.propertypaddingTop:Float
The minimum space, in pixels, between the container's top edge and the container's content.
In the following example, the container's top padding is set to 20 pixels:
container.paddingTop = 20.0;
1.0.0
.@:flash.propertyscrollBarXFactory:() ‑> IScrollBar
Creates the horizontal scroll bar. The horizontal scroll bar may be any
implementation of IScrollBar
, but typically, the
feathers.controls.HScrollBar
component is used.
In the following example, a custom horizontal scroll bar factory is passed to the container:
scroller.scrollBarXFactory = () ->
{
return new HScrollBar();
};
1.0.0
.See also:
@:style@:flash.propertyscrollBarXPosition:RelativePosition
Determines the edge of the container where the horizontal scroll bar will be positioned (either on the top or the bottom).
In the following example, the horizontal scroll bar is positioned on the top edge of the container:
container.scrollBarXPosition = TOP;
1.0.0
.See also:
@:flash.propertyscrollBarYFactory:() ‑> IScrollBar
Creates the vertical scroll bar. The vertical scroll bar may be any
implementation of IScrollBar
, but typically, the
feathers.controls.VScrollBar
component is used.
In the following example, a custom vertical scroll bar factory is passed to the container:
scroller.scrollBarYFactory = () ->
{
return new VScrollBar();
};
1.0.0
.See also:
@:style@:flash.propertyscrollBarYPosition:RelativePosition
Determines the edge of the container where the vertical scroll bar will be positioned (either on the left or the right).
In the following example, the vertical scroll bar is positioned on the left edge of the container:
container.scrollBarYPosition = LEFT;
1.0.0
.See also:
@:flash.propertyscrollPolicyX:ScrollPolicy
Determines whether the container may scroll horizontally (on the x-axis) or not.
In the following example, horizontal scrolling is disabled:
container.scrollPolicyX = OFF;
1.0.0
.See also:
@:flash.propertyscrollPolicyY:ScrollPolicy
Determines whether the container may scroll vertically (on the y-axis) or not.
In the following example, vertical scrolling is disabled:
container.scrollPolicyY = OFF;
1.0.0
.See also:
@:flash.propertyscrollStepX:Float
The number of pixels the horizontal scroll position can be adjusted by a step (such as with the left/right keyboard arrow keys, or a step button on the horizontal scroll bar).
In the following example, the horizontal scroll step is set to 20 pixels:
container.scrollStepX = 20.0;
1.0.0
.@:flash.propertyscrollStepY:Float
The number of pixels the vertical scroll position can be adjusted by a step (such as with the up/down keyboard arrow keys, or a step button on the vertical scroll bar).
In the following example, the vertical scroll step is set to 20 pixels:
container.scrollStepY = 20.0;
1.0.0
.@:flash.propertyscrollX:Float
The number of pixels the container has been scrolled horizontally (on the x-axis).
When the value of scrollX
changes, the container dispatches an event
of type ScrollEvent.SCROLL
. This event is dispatched when other
scroll position properties change too.
In the following example, the horizontal scroll position is modified immediately, without being animated:
container.scrollX = 100.0;
1.0.0
.See also:
@:flash.propertyscrollY:Float
The number of pixels the container has been scrolled vertically (on the y-axis).
When the value of scrollY
changes, the container dispatches an event
of type ScrollEvent.SCROLL
. This event is dispatched when other
scroll position properties change too.
In the following example, the vertical scroll position is modified immediately, without being animated:
container.scrollY = 100.0;
1.0.0
.See also:
@:style@:flash.propertyshowScrollBars:Bool
Determines if scroll bars are displayed or not.
In the following example, the scroll bars are hidden:
container.showScrollBars = false;
1.0.0
.@:style@:flash.propertysimulateTouch:Bool
When simulating touch, mouse events are treated as if they were mouse events instead, allowing the user to click and drag the container with momentum scrolling using the mouse instead of touch.
Generally, this is intended for testing during development and should not be used in production.
container.simulateTouch = true;
1.0.0
.private@:dox(show)viewPort:IViewPort
The display object rendered and scrolled within the container, provided
by a subclass of BaseScrollContainer
.
1.0.0
.Defined by FeathersControl
@:flash.propertyread onlycreated:Bool
Determines if the component has been initialized and validated for the first time.
In the following example, we check if the component is created or not, and we listen for an event if it isn't:
if(!control.created)
{
control.addEventListener(FeathersEventType.CREATION_COMPLETE, creationCompleteHandler);
}
See also:
@style@:flash.propertyfocusPaddingBottom:Float
Optional padding outside the bottom edge of this UI component when the
focusRectSkin
is visible.
1.0.0
.@style@:flash.propertyfocusPaddingLeft:Float
Optional padding outside the left edge of this UI component when the
focusRectSkin
is visible.
1.0.0
.@style@:flash.propertyfocusPaddingRight:Float
Optional padding outside the right edge of this UI component when the
focusRectSkin
is visible.
1.0.0
.@style@:flash.propertyfocusPaddingTop:Float
Optional padding outside the top edge of this UI component when the
focusRectSkin
is visible.
1.0.0
.@style@:flash.propertyfocusRectSkin:DisplayObject
An optional skin to display when an IFocusObject
component receives
focus.
1.0.0
.@:flash.propertyread onlyinitialized:Bool
Determines if the component has been initialized yet. The initialize()
function is called one time only, when the Feathers UI control is added
to the display list for the first time.
In the following example, we check if the component is initialized or not, and we listen for an event if it isn't initialized:
if(!control.initialized)
{
control.addEventListener(FeathersEvent.INITIALIZE, initializeHandler);
}
1.0.0
.See also:
@:flash.propertyread onlystyleContext:Class<IStyleObject>
The class used as the context for styling the component. If a subclass
of a component should have different styles than its superclass, it
should override the get_styleContext
getter. However, if a subclass
should continue using the same styles as its superclass, it happens
automatically.
1.0.0
.@:flash.propertystyleProvider:IStyleProvider
When a component initializes, a style provider may be used to set properties that affect the component's visual appearance.
You can set or replace an existing style provider at any time before a component initializes without immediately affecting the component's visual appearance. After the component initializes, the style provider may still be changed, and any properties that were set by the previous style provider will be reset to their default values before applying the new style provider.
1.0.0
.See also:
@:flash.propertyvariant:String
May be used to provide multiple different variations of the same UI component, each with a different appearance.
1.0.0
.Defined by MeasureSprite
@:flash.propertyexplicitMaxHeight:Null<Float>
@:flash.propertyexplicitMinHeight:Null<Float>
Defined by ValidatingSprite
Inherited Methods
Defined by ScrollContainer
Defined by FeathersControl
private@:dox(show)initialize():Void
Called the first time that the UI control is added to the stage, and
you should override this function to customize the initialization
process. Do things like create children and set up event listeners.
After this function is called, Event.INIT
is dispatched.
The following example overrides initialization:
override private function initialize():Void {
super.initialize();
}
1.0.0
.move(x:Float, y:Float):Void
Sets both the x
and y
positions of the control in a single function
call.
1.0.0
.See also:
DisplayObject.x
DisplayObject.y
setSize(width:Float, height:Float):Void
Sets both the width
and height
dimensions of the control in a single
function call.
1.0.0
.See also:
DisplayObject.width
DisplayObject.height
private@:dox(show)setStyle(styleName:String, ?state:EnumValue):Bool
Determines if a style may be changed, and restricts the style from being changed in the future, if necessary.
1.0.0
.Defined by MeasureSprite
private@:value({ minHeight : 0.0, minWidth : 0.0 })@:dox(show)saveMeasurements(width:Float, height:Float, minWidth:Float = 0.0, minHeight:Float = 0.0, ?maxWidth:Float, ?maxHeight:Float):Bool
Saves the calculated dimensions for the component, replacing any values
that haven't been set explicitly. Returns true
if the reported values
have changed and Event.RESIZE
was dispatched.
1.0.0
.Defined by ValidatingSprite
isInvalid(?flag:InvalidationFlag):Bool
Indicates whether the control is pending validation or not. By default,
returns true
if any invalidation flag has been set. If you pass in a
specific flag, returns true
only if that flag has been set (others may
be set too, but it checks the specific flag only. If all flags have been
marked as invalid, always returns true
.
The following example invalidates a component:
component.setInvalid();
trace(component.isInvalid()); // true
1.0.0
.runWithoutInvalidation(callback:() ‑> Void):Void
Calls a function that temporarily disables invalidation. In other words,
calls to setInvalid()
will be ignored until the function returns.
1.0.0
.setInvalid(?flag:InvalidationFlag):Void
Call this function to tell the UI control that a redraw is pending. The redraw will happen immediately before OpenFL renders the UI control to the screen. The validation system exists to ensure that multiple properties can be set together without redrawing multiple times in between each property change.
If you cannot wait until later for the validation to happen, you
can call validate()
to redraw immediately. As an example,
you might want to validate immediately if you need to access the
correct width
or height
values of the UI
control, since these values are calculated during validation.
The following example invalidates a component:
component.setInvalid();
trace(component.isInvalid()); // true
1.0.0
.private@:dox(show)setInvalidationFlag(flag:InvalidationFlag):Void
Sets an invalidation flag. This will not add the component to the
validation queue. It only sets the flag. A subclass might use
this function during draw()
to manipulate the flags that
its superclass sees.
1.0.0
.See also:
private@:dox(show)update():Void
Override to customize layout and to adjust properties of children. Called when the component validates, if any flags have been marked to indicate that validation is pending.
The following example overrides updating after invalidation:
override private function update():Void {
super.update();
}
1.0.0
.