Allows a component to claim exclusive access to a pointer to avoid dragging, scrolling, or other interaction conflicts. In particular, if objects are nested, and they can be scrolled or dragged, it's better for one to eventually gain exclusive control over the pointer. Multiple objects being controlled by the same pointer often results in unexpected behavior.
staticfinalread onlyPOINTER_ID_MOUSE:Int = -1000
A special pointer ID for the mouse.
Disposes the exclusive pointer manager for the specified stage.
Allows a display object to claim a pointer by its ID. Returns
if the pointer is claimed. Returns
false if the pointer was previously
claimed by another display object.
Gets the display object that has claimed a pointer with the specified
ID. If no display object claims the pointer with the specified ID,
Removes a claim to the pointer with the specified ID.