class HScrollBar
package feathers.controls
extends BaseScrollBar › FeathersControl › MeasureSprite › ValidatingSprite
@:directlyUsed@:build(feathers.macros.StyleContextMacro.build())@:autoBuild(feathers.macros.StyleContextMacro.build())@:build(feathers.macros.StyleMacro.build())@:autoBuild(feathers.macros.StyleMacro.build())@:styleContextA horizontal scroll bar, for use with scrolling containers like
ScrollContainer
and ListView
.
1.0.0
.See also:
Constructor
Inherited Variables
Defined by BaseScrollBar
@:style@:flash.propertyfixedThumbSize:Bool
Determines if the scroll bar's thumb will be resized based on the
scrollable range between the minimum
and maximum
, or if it will
always be rendered at its preferred size, even if the minimum
and
maximum
values change.
In the following example, the thumb size is fixed:
scrollBar.fixedThumbSize = true;
1.0.0
.@:value(true)liveDragging:Bool = true
Determines if the scroll bar dispatches the Event.CHANGE
event every time
that the thumb moves while dragging, or only after the user stops
dragging.
In the following example, live dragging is disabled:
scrollBar.liveDragging = false;
1.0.0
.@:flash.propertymaximum:Float
The scroll bar's value cannot be larger than the maximum.
In the following example, the maximum is set to 100.0
:
scrollBar.minimum = 0.0;
scrollBar.maximum = 100.0;
scrollBar.step = 1.0;
scrollBar.value = 12.0;
1.0.0
.See also:
@:flash.propertyminimum:Float
The scroll bar's value cannot be smaller than the minimum.
In the following example, the minimum is set to -100.0
:
scrollBar.minimum = -100.0;
scrollBar.maximum = 100.0;
scrollBar.step = 1.0;
scrollBar.value = 50.0;
1.0.0
.See also:
@:style@:flash.propertypaddingBottom:Float
The minimum space, in pixels, between the scroll bar's bottom edge and the scroll bar's thumb.
In the following example, the scroll bar's bottom padding is set to 20 pixels:
scrollBar.paddingBottom = 20.0;
1.0.0
.See also:
@:style@:flash.propertypaddingLeft:Float
The minimum space, in pixels, between the scroll bar's left edge and the scroll bar's thumb.
In the following example, the scroll bar's left padding is set to 20 pixels:
scrollBar.paddingLeft = 20.0;
1.0.0
.See also:
@:style@:flash.propertypaddingRight:Float
The minimum space, in pixels, between the scroll bar's right edge and the scroll bar's thumb.
In the following example, the scroll bar's right padding is set to 20 pixels:
scrollBar.paddingRight = 20.0;
1.0.0
.See also:
@:style@:flash.propertypaddingTop:Float
The minimum space, in pixels, between the scroll bar's top edge and the scroll bar's thumb.
In the following example, the scroll bar's top padding is set to 20 pixels:
scrollBar.paddingTop = 20.0;
1.0.0
.See also:
@:flash.propertypage:Float
The amount the scroll bar value must change to get from one "page" to the next or previous adjacent page.
If page
is 0.0
, the value of step
will be used instead. If step
is also 0.0
, then paging will be disabled.
In the following example, the page is changed to 10.0
:
scrollBar.minimum = 0.0;
scrollBar.maximum = 100.0;
scrollBar.step = 1.0;
scrollBar.page = 10.0;
scrollBar.value = 10.0;
1.0.0
.See also:
@:style@:flash.propertysecondaryTrackSkin:InteractiveObject
The skin to use for the scroll bar's optional secondary track. If a scroll bar has one track, it will fill the entire length of the scroll bar. If a scroll bar has a track and a secondary track, the primary track will stretch between the minimum edge of the scroll bar and the location of the scroll bar's thumb, while the secondary track will stretch from the location of the scroll bar's thumb to the maximum edge of the scroll bar.
In the following example, a track skin and a secondary track skin are passed to the scroll bar:
var skin = new RectangleSkin();
skin.fill = SolidColor(0xaaaaaa);
scrollBar.trackSkin = skin;
var skin = new RectangleSkin();
skin.fill = SolidColor(0xcccccc);
scrollBar.secondaryTrackSkin = skin;
1.0.0
.See also:
@:flash.propertysnapInterval:Float
When the scroll bar's value
changes, it may be "snapped" to the
nearest multiple of snapInterval
. If snapInterval
is 0.0
, the
value
is not snapped.
In the following example, the snap inverval is changed to 1.0
:
slider.minimum = 0.0;
slider.maximum = 100.0;
slider.step = 1.0;
slider.snapInterval = 1.0;
slider.value = 10.0;
1.0.0
.See also:
@:flash.propertystep:Float
When the scroll bar's increment/decrement buttons are triggered, the
value
is modified by adding or subtracting step
.
In the following example, the step is changed to 1.0
:
scrollBar.minimum = 0.0;
scrollBar.maximum = 100.0;
scrollBar.step = 1.0;
scrollBar.value = 10.0;
1.0.0
.See also:
@:style@:flash.propertythumbSkin:InteractiveObject
The skin to use for the scroll bar's thumb.
In the following example, a thumb skin is passed to the scroll bar:
var skin = new RectangleSkin();
skin.fill = SolidColor(0xcccccc);
scrollBar.thumbSkin = skin;
1.0.0
.See also:
@:style@:flash.propertytrackSkin:InteractiveObject
The skin to use for the scroll bar's track.
In the following example, a track skin is passed to the scroll bar:
var skin = new RectangleSkin();
skin.fill = SolidColor(0xcccccc);
scrollBar.trackSkin = skin;
1.0.0
.See also:
@:flash.propertyvalue:Float
The value of the scroll bar, which must be between the minimum
and the
maximum
.
When the value
property changes, the scroll bar will dispatch an event
of type Event.CHANGE
.
In the following example, the value is changed to 12.0
:
scrollBar.minimum = 0.0;
scrollBar.maximum = 100.0;
scrollBar.step = 1.0;
scrollBar.value = 12.0;
1.0.0
.See also:
openfl.events.Event.CHANGE
Defined by FeathersControl
@:flash.propertyread onlycreated:Bool
Determines if the component has been initialized and validated for the first time.
In the following example, we check if the component is created or not, and we listen for an event if it isn't:
if(!control.created)
{
control.addEventListener(FeathersEventType.CREATION_COMPLETE, creationCompleteHandler);
}
See also:
@style@:flash.propertyfocusPaddingBottom:Float
Optional padding outside the bottom edge of this UI component when the
focusRectSkin
is visible.
1.0.0
.@style@:flash.propertyfocusPaddingLeft:Float
Optional padding outside the left edge of this UI component when the
focusRectSkin
is visible.
1.0.0
.@style@:flash.propertyfocusPaddingRight:Float
Optional padding outside the right edge of this UI component when the
focusRectSkin
is visible.
1.0.0
.@style@:flash.propertyfocusPaddingTop:Float
Optional padding outside the top edge of this UI component when the
focusRectSkin
is visible.
1.0.0
.@style@:flash.propertyfocusRectSkin:DisplayObject
An optional skin to display when an IFocusObject
component receives
focus.
1.0.0
.@:flash.propertyread onlyinitialized:Bool
Determines if the component has been initialized yet. The initialize()
function is called one time only, when the Feathers UI control is added
to the display list for the first time.
In the following example, we check if the component is initialized or not, and we listen for an event if it isn't initialized:
if(!control.initialized)
{
control.addEventListener(FeathersEvent.INITIALIZE, initializeHandler);
}
1.0.0
.See also:
@:flash.propertyread onlystyleContext:Class<IStyleObject>
The class used as the context for styling the component. If a subclass
of a component should have different styles than its superclass, it
should override the get_styleContext
getter. However, if a subclass
should continue using the same styles as its superclass, it happens
automatically.
1.0.0
.@:flash.propertystyleProvider:IStyleProvider
When a component initializes, a style provider may be used to set properties that affect the component's visual appearance.
You can set or replace an existing style provider at any time before a component initializes without immediately affecting the component's visual appearance. After the component initializes, the style provider may still be changed, and any properties that were set by the previous style provider will be reset to their default values before applying the new style provider.
1.0.0
.See also:
@:flash.propertyvariant:String
May be used to provide multiple different variations of the same UI component, each with a different appearance.
1.0.0
.Defined by MeasureSprite
@:flash.propertyexplicitMaxHeight:Null<Float>
@:flash.propertyexplicitMinHeight:Null<Float>
Defined by ValidatingSprite
Inherited Methods
Defined by BaseScrollBar
applyValueRestrictions():Void
Applies the minimum
, maximum
, and snapInterval
restrictions to the
current value
.
Because it's possible to set value
to a numeric value that is outside
the allowed range, or to a value that has not been snapped to the
interval, this method may be called to apply the restrictions manually.
1.0.0
.setPadding(value:Float):Void
Sets all four padding properties to the same value.
1.0.0
.See also:
Defined by FeathersControl
private@:dox(show)initialize():Void
Called the first time that the UI control is added to the stage, and
you should override this function to customize the initialization
process. Do things like create children and set up event listeners.
After this function is called, Event.INIT
is dispatched.
The following example overrides initialization:
override private function initialize():Void {
super.initialize();
}
1.0.0
.move(x:Float, y:Float):Void
Sets both the x
and y
positions of the control in a single function
call.
1.0.0
.See also:
DisplayObject.x
DisplayObject.y
setSize(width:Float, height:Float):Void
Sets both the width
and height
dimensions of the control in a single
function call.
1.0.0
.See also:
DisplayObject.width
DisplayObject.height
private@:dox(show)setStyle(styleName:String, ?state:EnumValue):Bool
Determines if a style may be changed, and restricts the style from being changed in the future, if necessary.
1.0.0
.Defined by MeasureSprite
private@:value({ minHeight : 0.0, minWidth : 0.0 })@:dox(show)saveMeasurements(width:Float, height:Float, minWidth:Float = 0.0, minHeight:Float = 0.0, ?maxWidth:Float, ?maxHeight:Float):Bool
Saves the calculated dimensions for the component, replacing any values
that haven't been set explicitly. Returns true
if the reported values
have changed and Event.RESIZE
was dispatched.
1.0.0
.Defined by ValidatingSprite
isInvalid(?flag:InvalidationFlag):Bool
Indicates whether the control is pending validation or not. By default,
returns true
if any invalidation flag has been set. If you pass in a
specific flag, returns true
only if that flag has been set (others may
be set too, but it checks the specific flag only. If all flags have been
marked as invalid, always returns true
.
The following example invalidates a component:
component.setInvalid();
trace(component.isInvalid()); // true
1.0.0
.runWithoutInvalidation(callback:() ‑> Void):Void
Calls a function that temporarily disables invalidation. In other words,
calls to setInvalid()
will be ignored until the function returns.
1.0.0
.setInvalid(?flag:InvalidationFlag):Void
Call this function to tell the UI control that a redraw is pending. The redraw will happen immediately before OpenFL renders the UI control to the screen. The validation system exists to ensure that multiple properties can be set together without redrawing multiple times in between each property change.
If you cannot wait until later for the validation to happen, you
can call validate()
to redraw immediately. As an example,
you might want to validate immediately if you need to access the
correct width
or height
values of the UI
control, since these values are calculated during validation.
The following example invalidates a component:
component.setInvalid();
trace(component.isInvalid()); // true
1.0.0
.private@:dox(show)setInvalidationFlag(flag:InvalidationFlag):Void
Sets an invalidation flag. This will not add the component to the
validation queue. It only sets the flag. A subclass might use
this function during draw()
to manipulate the flags that
its superclass sees.
1.0.0
.See also:
private@:dox(show)update():Void
Override to customize layout and to adjust properties of children. Called when the component validates, if any flags have been marked to indicate that validation is pending.
The following example overrides updating after invalidation:
override private function update():Void {
super.update();
}
1.0.0
.