Dispatched with a short delay after MouseEvent.MOUSE_DOWN or TouchEvent.TOUCH_BEGIN.

Available since

1.0.0

.

Static variables

@:value("longPress")staticinlineread onlyLONG_PRESS:EventType<LongPressEvent> = "longPress"

The LongPressEvent.LONG_PRESS event type is dispatched when a button is long pressed. If dispatched, the button will not dispatch TriggerEvent.TRIGGER.

Available since

1.0.0

.

Static methods

staticdispatchFromMouseEvent(dispatcher:IEventDispatcher, mouseEvent:MouseEvent):Bool

Dispatches a pooled event with the specified properties.

LongPressEvent.dispatchFromMouseEvent(component, event);
Available since

1.0.0

.

staticdispatchFromTouchEvent(dispatcher:IEventDispatcher, touchEvent:TouchEvent):Bool

Dispatches a pooled event with the specified properties.

LongPressEvent.dispatchFromTouchEvent(component, event);
Available since

1.0.0

.

staticfromMouseEvent(event:MouseEvent, ?existing:LongPressEvent):LongPressEvent

Creates a new LongPressEvent object from an existing MouseEvent object of type MouseEvent.MOUSE_DOWN.

staticfromTouchEvent(event:TouchEvent, ?existing:LongPressEvent):LongPressEvent

Creates a new LongPressEvent object from an existing TouchEvent object of type TouchEvent.TOUCH_BEGIN.

Variables

pressure:Float

Available since

1.0.0

.

See also:

sizeX:Float

Available since

1.0.0

.

See also:

sizeY:Float

Available since

1.0.0

.

See also:

touchPointID:Int

Available since

1.0.0

.

See also:

Methods