An optional root class for Feathers UI applications that will automatically scale the application based on the screen density of the device.
Loads and displays an asset using either OpenFL's asset management system or from a URL.
A simple button control with states, but no content, that is useful for
purposes like skinning. For a more full-featured button, with a label and
A simple toggle button control with selection, pointer states, but no
content, that is useful for purposes like skinning. For a more full-featured
toggle button, with a label and icon, see
A push button control that may be triggered when pressed and released.
A pop-up container that points at (or calls out) a specific region of the application (typically a specific control that triggered it).
A toggle control that contains a label and a box that may be checked (or unchecked) to indicate selection.
Displays a control consisting of a
A horizontal slider where you may select a value within a range by dragging a thumb along the x-axis of a track.
A toggle associated with a specific group.
A UI component that displays a range of values from a minimum to a maximum.
Minimum requirements for a scroll bar to be usable with subclasses of the
An interface for a user interface component that may be selected.
Displays text with an optional background.
A generic container that supports layouts and automatically sizes itself based on its content.
Displays a one-dimensional list of items. Supports scrolling, custom item renderers, and custom layouts.
A container with a header on top and a footer on the bottom, with a region in the center for content that supports layout and scrolling. Both the header and the footer are optional.
A selectable control that may be toggled on and off and exists in a group that requires a single, exclusive toggled item.
A generic container that supports layout, scrolling, and a background skin.
Constants that define whether a container that supports scrolling enables scrolling or not.
A line of tabs, where one may be selected at a time.
A special type of
A text entry control that allows users to enter and edit a single line of uniformly-formatted text.
A button that may be selected and deselected when clicked.
Similar to a light switch, with on and off states that may be toggled.
An alternative to a
A vertical slider where you may select a value within a range by dragging a thumb along the y-axis of a track.